This is the final 3D model of an original character I created for my Character Design class. I based it on the 2D render I made previously which can be found here. I took the beauty shot in an environment I made in Unreal Engine for my Environment Design course. My favorite part was texturing the model since it was so interesting to experiment with dirt buildup and fabric burns.

Beauty Shot in Unreal Engine

A turnaround of the high poly model

Wireframe and Texture Breakdown
